![]() Game in-game interface complete overhaul Widescreen, enhanced multi-monitoring and build-in multisampling support REPORT STAR TREK ARMADA II PATCHLatest Armada II Patch included - based on Star Trek Armada II Patch 1.2 Installs right off your Armada II CD - no pre-installation required ![]() Completly reworked Artificial Intelligence Long-lasting battles with tons of new weapons and sound effects All new multiplayer maps in realistic environments Over 200 brand new ship and station models Each race features 2 Avatars supporting your preferred tactic 5 races including Federation, Klingon, Borg, Romulan and Dominion More animated star maps to increase perception of the game. We designed new surroundings for the maps, more realistic asteriod fields, Possibility to create a certain number of race specific special ships. We introduced a credit system that gives you the We designed each ship new with more realistic textures. Should have its defined task and does not loose its importance during the game. REPORT STAR TREK ARMADA II MODOur mod is based on the conviction that each ship We do not believe in the sense of creating big fleets within seconds and battlesīased on the pure number of materials. Objective of our mod is to bring the game back to the Star Trek root. Star Trek: 25th Anniversary by a small, but fair margin).Īs Armada II is much different from what everybody thought the successor ofĪrmada I should be, we started to change the philosophy of the game. Second best selling Star Trek game Star Trek: Armada (behind Interplay's Simple "modification" but trying to make Armada II a worthy successor to the The project target was not only to create a An incremental patch from version 3.0.7 is not available.įleet Operations Version 3.1.0 - Armada II Total ConversionĬopyright (C) 2003-2010 Fleet Operations Development Team A previous installation of Fleet Operations or Armada II is NOT required. REPORT STAR TREK ARMADA II HOW TOInfo on how to do that will be updated here soon.ģ.1.0 is a full install. Your maps created for 3.0.7 have to be patched. That means, previously made maps can currently not be used with 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans.ģ.1.0 features also some important balancing changes. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak. We have also taken on the inflexible cloaking system that Armada 2 provided us. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. The new interface is not just a new "skin" but also has gotten some technical updates. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you.ĭespite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. ![]() ![]() We have decided to make it 3.1.0 instead. You thought this would be 3.0.8? You are wrong. I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. Grab the latest FleetOps patch 3.1.2 from HERE. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support. IMPORTANT:The multimedia pack, including all the music for the mod, can be downloaded from the FleetOps website.
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