Every so often, you'll be informed that you are close to winning one, if you can just squeeze in a few more visitors (a fire hazard, surely), but apart from that, the tickets appear sporadically and without warning. However, there is no clear route to winning the tickets. In turn, these golden keys allow you access to the two parks unavailable at the beginning of the game. Your overall aim is to earn golden tickets, which you can exchange for new rides (that wouldn't have been researched by your scientists) and golden keys. Whereas in RCT you had to attract so many visitors or earn so much money, here you are left without a specific purpose. There doesn't seem to be any real aim in building the parks. For example, there is a standard "bouncy castle" ride in each park in the Lost World, it is a bouncy dinosaur and in the Haunted House, it is a bouncy brain. Each park is set around a certain theme, Lost World, Haunted House, WonderLand and Space, and the rides and features all correspond to this theme. EA are, however, planning add-ons to increase this number. Although the parks take a while to complete, I think that four is a rather small number for the game to ship with (compared with 21 in RollerCoaster Tycoon). The others are dependent on you gaining a certain number of golden keys (which you earn by building impressive rides and attracting so many visitors to your park etc). There are four theme parks that can be built, but you can only access two of them to start with. You do this by building rides, sideshows, shops and features (plants, toilets, bins etc), some of which have already been designed and some of which can be researched by your scientists - should you employ any. OK, basic premise is you have to create a theme park. Whilst there are some problems / annoying little asides with the game, there are some great ideas too. I couldn't help but compare the title to Hasbro's Rollercoaster Tycoon, and let me tell you, it measures up quite well. Theme Park World is the sequel to Theme Park (surprise) and is the latest game to be released by EA's Bullfrog. So naturally, in games like Theme Park World, the log flume is always the most daring and exciting ride in my park. Fast forward 18 years, and now I'm the first one in line for all the rollercoasters, complaining if they don't do enough loops, don't go fast enough.but I still hate that log flume. All the waiting and the excitement.and I hated it. The log-flume had just opened and we queued for hours to get on it. We've emailed EA for an official statement on the matter.I remember going to Alton Towers when I was five. If not, the company might offer compensation to those affected, such as premium cash and items. It's currently unclear whether or not EA will be able to restore every gamer's profile. It looks like the mechanics have managed to get them up and running again, though the California-based company's park is now facing additional problems.Īccording to several gamers (who've vented their anger via Twitter posts and App Store reviews - see below), their Theme Park progress has been completely wiped.īasically, their rides and attractions (including premium items they've spent real-world cash on) are nowhere to be found. Yesterday, all of the rides in the iOS version of EA's Theme Park broke down. Theme park ea for free#You'll need to enter the store, hit "Tap here for free super tickets", and then click the link for 29 tickets. To make amends, EA is giving away 29 free super tickets. "After investigation, we have now re-opened all parks by resetting gameplay to this past Sunday October 14th before the problem arose." So, you'll have lost a few days' worth of progress. Theme park ea Offline#The publisher said it was aware of the technical issue, and "in an effort to contain the problem, we temporarily took the game offline which allowed the team time to rectify the issue." Updated on October 19th, at 11:00: EA has sent us a statement regarding Theme Park's outage.
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